It’s Dangerous to Emulate Alone, Take This! Mechanical Licenses for Video Games
Editor’s note: This blog post contains preliminary conclusions of an ongoing research project that was first presented at a Durham […]
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Video Games
Editor’s note: This blog post contains preliminary conclusions of an ongoing research project that was first presented at a Durham […]
Continuing the theme of the previous post in this series, COVID-19 has also influenced the film, television, and video game […]
Much of the content, industries, and people we enjoy watching has been upended by the COVID-19 pandemic. Live entertainment such […]
The video game industry is on the cusp of an exciting evolution: Having first transitioned to games in the digital space, now expanding to gaming across platforms and devices, the video game industry is poised to offer “gaming as a service”.
Right now, the video game industry is bringing in massive amounts of money and attention. Popular games include League of […]
Perennial concerns about piracy might suggest that ‘the sky is falling,’ but the latest economic data from the “Sky is […]
One might conclude Kevin Spacey has a finger on the pulse of the culture market: he bet heavily on the […]
The video game industry has always been at the forefront of adopting new business models so as to stay one […]